Storm Herald v1.3.0 #
Storm Aura (1) #
- On each subsequent turn your aura activates without you needing to use your Bonus Action.
- You can change your environment choice whenever you finish a Short or Long Rest. Desert.
- When this effect is activated, Creatures of your choice within your aura take Fire Damage equal to three times your Proficiency Bonus. Sea.
- The Lightning Damage the target Creature takes is equal to 2d6 rolled a number of times equal to your Proficiency Bonus, taking half as much on a successful save.
- E.g. a Character with a Proficiency Bonus of 3 rolls 6d6 Lightning Damage on a target who failed their save. Tundra.
- When this effect is activated, each creature of your choice in your aura gains temporary hit points equal to four times your Proficiency Bonus, as icy spirits inure it to suffering.
Storm Soul (6) #
Desert.
- If the object you set aflame was a weapon or piece of ammunition, then for 1 minute when used to make an Attack that hits that item deals an additional 1d6 Fire Damage. As a Bonus Action you can set a weapon you are wearing or carrying aflame. Sea.
- You also gain a swimming speed equal to your walking speed. Tundra.
- You gain resistance to cold damage, and you don’t suffer the effects of extreme cold, as described in the Dungeon Master’s Guide. Moreover, as an action, you can touch water and turn a 5-foot cube of it into ice, which melts after 1 minute or if it takes Fire Damage greater than twice your Barbarian Level. If a Creature is in the cube then it must succeed on a Strength or Dexterity Saving Throw or be Restrained, at the end of its turn the Creature can make a Strength Saving Throw to break free from the ice. If the ice melts the Creature loses the Restrained Condition.
Shielding Storm (10) #
- Additionally, your aura’s range increases to 20 feet.
Raging Storm (14) #
Desert.
- The Creature takes Fire Damage equal to your Barbarian Level. Sea.
- When you hit a creature in your aura with an attack, you can force that creature to make a Strength saving throw. On a failed save, the creature is knocked prone, as if struck by a wave. You can use this feature a number of times equal to your Constitution Modifier plus your Strength Modifier. Tundra.
- If the Creature you choose is within 5 feet of you it has disadvantage on its Saving Throw to resist this effect.